Gnomes are one of the major Races that occupy Akeroth; Gnomes stand 3 to 3-1/2 feet tall and weigh 40 to 45 pounds. Their skin color ranges from dark tan to woody brown, their hair is fair, and their eyes can be any shade of blue. Gnome males prefer short, carefully trimmed beards. Gnomes generally wear leather or earth tones, though they decorate their clothes with intricate stitching or fine jewelry. Gnomes reach adulthood at about age 40, and they live about 350 years, though some can live almost 500 years.

Gnomes (for the most part) are native to the Island of Abados, which is home to the great city of Gnomeregon.

Gnomes speak their own language, Gnomish. Most gnomes who travel outside gnome lands (as traders, tinkers, or adventurers) know Common, while warriors in Gnome settlements usually learn Goblin

Gnomes prefer misdirection and deception over direct confrontation. They would rather befuddle or embarrass foes (other than Goblinoids or Kobolds) than kill them. Gnomes make heavy use of illusion magic and carefully prepared ambushes and traps whenever they can.

Relations: Gnomes are on very good terms with Dwarves (especially the Olfgarin Dwarves) and the Orcs of Zeth’Kur, they view Elves as pompous, they look at Humans with slight suspicion, and welcome their cousins the Halflings and Kender into their land openly, however, the Gnomes are mortal enemies with the Trolls and Ogres of the Deep Jungles.

Gnome Traits (Ex): Gnomes possess the following racial traits.
+2 Constitution, –2 Strength.
Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.
A gnome’s base land speed is 20 feet.
Low-light vision.
Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.
+2 racial bonus on saving throws against illusions.
Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects, such as the Spell Focus feat.
+1 racial bonus on attack rolls against kobolds and goblinoids (including goblins, hobgoblins, and bugbears).
+4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, troll, and hill giants).
+2 racial bonus on Listen checks.
+2 racial bonus on Craft (alchemy) checks.
Automatic Languages: Common, Gnome. Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, Orc.
Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level.


Rock; The most prevalent of Gnomes, they are native to the Island of Abados. They are called Rock gnomes due to the dull sandy color of their skin which matches the Abadosian landscape.


Forrest: A sub-race of Gnomes who live on the Akerothian mainland (vs. the Island of Abados) near the Deep Jungles. Here the Gnomes are more naturally Magically inclined, their skin resembles the color of Bark.


Sniverbelin: The Deep Gnomes, they were banished into The Underdark long ago during the foundation of Gnomergeron. They are taller then their cousins, averaging the same height as Halflings and being as Evil as Duargar. They eek out a meager living as Fungi farmers or as Technicians for Duargar or Drow. The Sniverbelins’ Technology is a mixture of Science, Magic, and Nature. Their Clockwork Golems are quite feared by travelers of the Underdark.


Gnome Regions & Lands;


A Storm on the Horizon NodenstheHunter