Tag: Region

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  • Arkangelsk

    Arkangelsk was founded by Prince Izsak Androsonov in 13A135, as a way to cut down on river pirate raids on the Capital of [[Karadania | Karadania]]. Arkangelsk stands as one of only two crossings from the [[Nordrejur Lands | Nordrejur Lands]], and the …

  • Vash-Ka'Rat

    The Grand Necropolis of Wee Jas stands among the landscape of Vash'Ka'Rat (located in Northern [[Steppess | Steppes]]), bordering [[Moramer | Moramer]] to the North, the [[Nordrejur Lands | Nordrejur Lands]] to the Northeast, [[Quintellex | Quintellex]] …

  • Karadania

    Karadania was founded in 7A20, on the ruins of another City that had been there by King Desidirus the Builder. Karadania was built to serve as a port into [[Lake Patahgula | Lake Patahgula]] allowing trade between itself, and [[Ansurin | Ansurin]] on the …

  • Aurora

    Aurora was founded by General Haldf Yamor in 7A21 to serve as a regional military center. Today it serves as a trade center, and major producer of finished metal products, and hosts a Magical University. Rulers: Arch-Mage Faydor II, High Priest …

  • Ansurin

    Classification: City-State Ruler: The Council of Commerce Population: Approximately 400,000 (was 1.2 Million before the Nordrejur Plague) Race: Ansuri ([[Humans | Humans]]) Languages: Common, Ansuri Racial Makeup: Human - 86% [[Kender | Kender]] …

  • River Tazania

    The River Tazania stands as a major geographical feature separating the Andhil Basin ([[Andhilia | Andhilia]]) from [[Steppess | Steppess]]. The river at its widest extent is almost 100 miles in width. The River runs from the Hills of [[Hildragr | …

  • Orcanum

    The Black Mountains rise in the Far East, here stands Orcanum, a desolate and brutal volcanic basin which stands as the Home land of the [[Orcish Peoples | Orcs]]. It has been home to two Orc Empires, both of which were toppled by the combined efforts of …

  • Avaros

    Resting in the Center of the [[Falmar | Falmar Sea]], Avaros stands as a sub-continent housing many diverse peoples and sitting as a crossroads for all of [[Akeroth | Akeroth]]. Avaros is surrounded by the Falmar sea, however, the regions of [[Tavarith | …

  • The Scorched Plains

    Evermare (now called the Scorched Plains) was the original home of the [[Halflings | Halflings]]. Here among this forested region the Halflings lived making their homes on both the ground and among the trees. Evermare is a landlocked region that stands …

  • Alatia

    Alatia (The Deep Jungles) is a vast area occupying the entirety of the South of [[Akeroth | Akeroth]]. Alatia is home to a large dense jungle and is as well as has been home to a vast number of peoples and species. The Deep Jungles were originally …

  • Abados

    Abados stands as both a Volcanic island and a section of the rocky coastline bordering the wedged between overgrown jungles and mountainous ranges. Abados is the island from which the [[Gnomes | Gnomes]] originate. Abados as the island is bordered the [[ …

  • Blood Sea of Ishtar

    The Blood Sea of Ishtar stands as one of the four major waterways that occupy [[Akeroth | Akeroth]], these are as follows: Blood Sea of Ishtar | [[The Great Expanse | The Great Expanse]] | [[The World's End | The World's End]] | [[Falmar | Falmar]] …

  • Andhilia

    The Andhil Basin (or Andhilia) is a large Basin stretching hundreds of square miles. This region is home to the [[Andhilic People | Andhils]] and the ethnic empires of [[Regeloth | Regeloth]] and [[Astravia | Astravia]]. The Basin is characterized by its …

  • Lake Patahgula

    Lake Patahgula is a massive body of water stretching over 700 miles at its widest. The Lake has been used for thousands of years as a trade super highway bringing goods from [[Ansurin | Ansurin]] through the Lake and to [[Karadania | Karadania]]. The …

  • Steppess

    Steppess is a large geographical area spanning some thousand square miles. It consists of one fast steppe that has few breaks, it is geographically bordered in the north by the [[River Tazania | River Tazania]], to the East by [[The Scarred Lands | The …

  • The Underdark

    The Underdark is a vast series of tunnels, caves and caverns located below the Surface of [[Akeroth | Akeroth]]. Its extent is not known, however, it is divided into several sections. Upperdark: The first three miles of depth that is the Underdark. …

  • Vankin Mountains

    The Vankin Mountains in [[Kul'Adar | Kul'Adar]] stand as the the most Northern point accessible. When the Cataclysm consumed [[Ishtar | Ishtar]] and formed it into the [[Blood Sea of Ishtar | Blood Sea]]. From this Cataclysm everything North of the Vankin …

  • The Desolation

    North of the [[Vankin Mountains | Vankin Mountains]] lies the Desolation. When the fiery mountain struck the city of [[Ishtar | Ishtar]] during the Cataclysm and formed the [[Blood Sea of Ishtar | Blood Sea]], all the lands surrounding Ishtar was …

  • Sylvania

    Sylvania is a massive, dense, and magical forest from which the [[Elves | Elves]] originated. It is from these woodlands that civilization is purported to have begun from. Sylvania stands on the Northern edge of [[Akeroth | Akeroth]]. To the North lay …

  • Shuranti

    The Shuranti (or simply Shuranti) is a massive swampland/brackish mire that encompasses the Western edge of [[Akeroth | Akeroth]]. Shuranti is a vast region that lay South of [[Steppess | Steppess]] and North of the mouth of the [[Falmar | Falmar River …

  • The Scarred Lands

    The Dead Scar is a massive blemish upon the face of [[Akeroth | Akeroth]]. Prior to 5A the scar only existed around the [[Ebon Hold | Ebon Hold]], however, when the [[:the-crimson-king | Crimson King]] regained control of the [[The Undead Host | Undead …

  • Olfgar

    Olfgar is a massive area stretching over a large mountain range with virtually no cities on the surface, just small outposts. Olfgar stands South of the [[The Cliffs | Cliffs]], [[Garem | Garem]], and [[Lous | Lous]], to the East stands [[Westfall | …

  • Hildragr

    The Northern Dwarven Kingdom of Hildragr stands united as a single entity. The [[Dwarves | Dwarves]] who occupy the northern foothills that border the Hinterlands and the Near Wastes never succumbed to their own greed like their mountain Dwarf cousins in …

  • Yseria

    The Great Green expanse that stands upon the edge of [[Akeroth | Akeroth]]. Yseria is the Domain of the Druids and the [[Aspects | Dragon Aspects]] and a great, thick mist shrouds the lands beyond the foothills. Only those welcome or Brave (or Dumb) …

  • Quintellexi Sea

    The Quintellexi Sea is a Sub-Region of the [[The World's End | World's End]] that acts as a large body of water that serves as a major means of trade within [[Steppess | Steppess]]. The Sea separates Northern Steppess (Quintellex, [[Kenderholm | …

  • Molochi Bay

    Molochi Bay is a large bay in Southern [[Steppess | Steppes]]. The Bay, like the [[Quintellexi Sea | Quintellexi Sea]] acts as a geographic boundary separating Steppes from [[Shuranti | Shuranti]]. The Bay is surrounded almost entirely by the [[Trade …

  • The Cliffs

    South of the Entrance to the [[Falmar | Falmar River]] lay the Cliffs. Here in this jagged and rocky landscape, along the coast of both the River and the Ocean live the Shamanistic Minotaurs. The Cliffs are bordered by the Falmar to the North, [[Garem …

  • Falmar

    The Falmar stands as one of the four major waterways that occupy Akeroth, these are as followed; [[Falmar | Falmar]] | [[The Great Expanse | Great Expanse]] | [[The World's End | World's End]] | [[Blood Sea of Ishtar | Blood Sea of Ishtar]] The …

  • Elwynn

    The Forests of Elwynn are the original point from which [[Humans | Man]] rose from the [[The Great Expanse | Great Expanse]] (after being created by [[Nerull | Nerull]]) and arrived in these Orcish Lands. Elwynn, like [[Westfall | Westfall]], was once …

  • Westfall

    The endless fields of Westfall occupy a space of several hundred miles, and here among the fields stand its people. Westfall is an Alliance of City-States formed together to ensure grain prices would not fluctuate, this cooperative economic model has …

  • Redridge

    Redridge stands in a precarious position, nestled in between the mountains of [[Orcanum | Orcanum]] and the [[Falmar | Falmar Sea]] (across the Falmar lay the Sea Isles and [[Avaros | Avaros]]). North of Redridge stands [[Loch Modain | Loch Modain]] and …

  • Loch Modain

    Loch Modain is a moderately sized region that encompasses the entire eastern shore of the [[Falmar | Falmar Sea]]. The Loch is filled with many foothills and lakes, and it is because of this that the people of Loch Modain have adopted a shepardic …

  • Dun Morgaine

    Dun Morgaine stands South of [[Zandil | Zandil]], East of [[Loch Modain | Loch Modain]], and North-East of [[Orcanum | Orcanum]]. Dun Morgaine stands at the very East of Humanities kingdoms. During the Mythic Era and for the beginning of the [[Age of …

  • Tavarith

    The Great Red Sands of Tavarith stand as a seemingly endless red desert, however, instead of being desolate, the entirety of the Sands sits upon the Tavar Aquifer which feds water to the many Oasis cities across the Red Sands. The Humans of Tavarith are …

  • Zandil

    Zandil stands North of [[Dun Morgaine | Dun Morgaine]], East of [[Sylvania | Sylvania]], and North-East of [[Loch Modain | Loch Modain]], North of Zandil lay the Sylvan Bay, it is also the Homeland of the [[Trolls | Trolls]]. Zandil is several hundred …

  • The Near Wastes

    To the North of Akeroth stands the Near Wastes spanning an almost endless distance ranging from the [[Vankin Mountains | Vankin Mountains]] to the North, the [[Hinterlands | Hinterlands]] to the East, bordering [[Akeroth | Akeroth]] to the South by …

  • Hinterlands

    The Hinterlands are a large tract of hilly wilderness directly north of [[Akeroth | Akeroth]] in [[Kul'Adar | Kul'Adar]]; It borders [[Hildragr | Hildragr]] to the South, [[Urskan | Urskan]] to the East, the [[Vankin Mountains | Vankin Mountains]] and [[ …

  • Garem

    Prior to the destruction of the Beacon, Garam was a beautiful and magical land that acted as the Physical home of the deities upon [[Akeroth | Akeroth]], as well as serving as the original home of the [[Kender | Kender]] before 5A. Garem is bordered …

  • Ebon Hold

    The Ebon hold is a massive construct located at the heart of [[The Scarred Lands | The Scarred Lands]]. Originally built by Nerull to act as the opposite of the [[Beacon of Light | Beacon of Light]], the Ebon Hold would eventually become a crypt holding …

  • Tol Bay

    Tol Bay is a Sub-Region of the [[The Great Expanse | Great Expanse]] and stands as a large bay area located off the Coast of the [[Kul'Adar | Kul'Adar]], the entirety of the Bay is formed by the Eastern coast of Kul'Adar and [[Landes | Landes]] Peninsula. …

  • Landes

    Landes is a large peninsular region of [[Kul'Adar | Kul'Adar]]. Landes consists of the Landes Peninsula and Cape Landes, these geographic features help form the Sub-Region of [[Tol Bay | Tol Bay]]. Landes is notable for possessing a tower of High Sorcery, …

  • Urskan

    Urskan is a massive mountainous and hilly region stretching from [[Hildragr | Hildragr]] and [[Sylvania | Sylvania]] to the South, [[Tol Bay | Tol Bay]] and [[Landes | Landes]] to the North, and The [[Hinterlands | Hinterlands]] to the West. Urskan has …

  • Jarl

    Jarl is an Island sub-continent located of the coast of [[Kul'Adar | Kul'Adar]], North of [[Landes | Landes]], directly East of Reach and its' kingdoms of [[Reach | Reach]], [[Hollow | Hollow]], and Cavanit, and South of the [[Blood Sea of Ishtar | Blood …

  • Blackspire Reef

    Deep of the Coast of [[Landes | Landes]] lies the Blackspire Reef, a large beautiful aquatic landscape, that houses something much darker. The expanse that is the Blackspire Reef is exceedingly large and continues for an unknown distance. Few people …

  • Lous

    Lous is a region that lay on cusp of the [[Falmar | Falmar]], directly opposite of [[Tavarith | Tavarith]]. To the East of Lous lay [[Westfall | Westfall]], to the South lay [[Olfgar | Olfgar]], and to the West lay [[Garem | Garem]]. Lous as a region …

  • The World's End

    The World's End stands as one of the four major waterways which occupy Akeroth, these are as followed; World's End | [[The Great Expanse | Great Expanse]] | [[Falmar | Falmar]] | [[Blood Sea of Ishtar | Blood Sea of Ishtar]] West of [[Akeroth | …