Elves

Elves are one of the major Races in Akeroth and have been there since the Mythic Era. While the Elves stand as one of the major Races, they have become isolated from much of the world following the subsequent Apocalypses of 1A.

Elves mingle freely in Human lands, always welcome, yet never at home there. They are well known for their poetry, dance, song, lore, and magical arts. Elves favor things of natural and simple beauty. When danger threatens their woodland homes, however, Elves reveal a more martial side, demonstrating skill with sword, bow, and battle strategy.

Elven Regions & Lands;
Sylvania (Original Home Land of the Elves) | Quintellex | The Underdark | Yseria

Personality: Elves are more often amused than excited, and more likely to be curious than greedy. With such a long lifespan they tend to keep a broad perspective on events remaining aloof and unfazed by petty happenstance. When pursuing a goal, however, whether an adventurous mission, or learning a new skill, or art, they can be focused, and relentless. They are slow to make friends and enemies, and even slower to forget them. They reply to petty insults with disdain and to serious insults with vengeance.

Physical Description: Elves are short and slim, standing about 4 1/2-5 1/2 feet tall and typically weigh 95-135 pounds, with elf men the same height and only marginally heavier than the women. They are graceful, yet frail. They tend to be pale skinned with dark hair and green eyes. Elves have no facial or body hair. They prefer to wear simple, yet comfortable clothes, and especially enjoy simple yet elegant jewelry. Elves poses unearthly grace and fine features. Many humans and members of other races find them hauntingly beautiful. An elf reaches adulthood around age 100, and they can live past the age of 700. Elves do not sleep as other races do, but instead they go into a deep meditation for around 4 hours a day, giving them the same benefit as a human sleeping 8 hours. While meditating, an elf dreams, but these dreams are actually mental exercises that have become reflexive through years of practice. The common word for an Elf’s sleep is trance.

Relations: Elves find Humans unrefined, Halfings a bit staid, Gnomes somewhat trivial, and Dwarves not at all fun. They look at Half-Elves with pity, and Half-Orcs with suspicion. While haughty Elves are not as particular as Halflings and Dwarves are, and are gracious even to those who fall short of the Elven standard (anyone not an Elf).

Alignment: Since elves love freedom, variety, and self-expression they lean towards the chaotic, but are more often good than not.

Elven Lands. Most elves live in woodland clans numbering less than two hundred souls. Their well-hidden villages blending into the trees, and doing little harm to the forest, however some elves live in large tree cities held up high in the branches. They hint game, gather food, and grow vegetables, and their skill in magic allows them to support themselves without the need for clearing land. Their contact with outsiders is usually limited, except for the cities.

Elven Kingdoms:

Elves in Other Lands: Elves encountered in human lands are commonly wandering minstrels, favored artists, or sages. Human nobles compete for the services of elven instructors, to tutor their children in skills ranging from swordplay, to wordplay.

Religion: Above all others Elves worship Corellon Larethian, the Protector and Preserver of Life. Elven myth holds that it was from his blood shed in a battle with Grommash (God of the Orcs) that the elves first arose. Corellon is a patron of magical studies, arts, dance, poetry, as well as a powerful warrior god.

Language: Elves speak a fluid language of subtle intonations and intricate grammar. While Elven literature is rich and varied, it is the languages’ songs and poems which are most famous. Many bards learn Elven, so they can add Elven songs to their repertoire. Others simply memorize Elven songs by sound. The Elven script as flowing as the spoken word, is used as the script for Sylvan, Aquan, and Undercommon.

Names: When an Elf reaches adulthood, usually sometime after their 100th birthday, they select a name. Those who knew the youngster by their “child name” may still call them that, but to others it is their new name. An adult Elf’s name is their own unique creation, though it may reflect those they admire, or members of their family. Family names are combinations of regular Elven words; some elves traveling among humans may translate their names, or use the Elven.

The Sub-races of Elves are as follows:

High Elves; The typical Elves one would encounter on Akeroth.

Wood Elves; The Elves of Yseria, they are the supposed founders of the Druidic Order.

Wild Elves (Sylvan); Elves of Sylvania who have shunned the opulence of the cities of the High Elves and returned to their natural state. They look down on the High Elves for their pomp and extravangence, however, act as the protectors of Sylvania.

(Dark) Drow; The Drow are the Dark Sinned “Evil” Elves who live underground, and were banished there in 3A after a dispute between Corellon Lorethian and Lloth. The Drow host a loosely aligned confederation of City-States amongst the Underdark, however, Civil War is a constant threat and problem as the Drow are inherently Evil, Vile, and Greedy.

Quintellexi; The Quintellexi are Red-Skinned Elves that emigrated to Steppes in 3A, specifically in the area of present-day Zeth’Kur, however, some terrible fate befell them and they were forced across the Quintellexi Sea to what is now Quintellex.

Elves

A Shadow over Akeroth NodenstheHunter